How To Complete The Myconid Colony Quests In Baldur's Gate 3
The Underdark in Baldur's Gate 3 is home to a colony of Myconids. Here's how to complete their quests and become their Life-Chanter.
The Myconids are a unique faction of the Underdark in Baldur's Gate 3. Also known as the "Fungus People," they are generally a peaceable group who believe in the natural order of things, and should you side with this strange but present collective, you'll be duly and greatly rewarded.
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The "Life Chanter" is the highest honor a Myconid could bestow, given to those who go above and beyond in their duties for the colony. Completing this questline is exceptionally easy if you're already doing the Grymforge quests, so if you like a little multitasking for high reward and medium effort, this is an excellent questline for you.
Once you venture into the Underdark and begin exploring, you might stumble upon the Myconid Colony close to the Temple of Selune. The colony is guarded by several spores that you'll need to clear with ranged attacks first, but if successfully approach the colony, your presence will be welcome and invited by the Sovereign Spaw, leader of the colony.
Take up his invitation and enter the colony. He'll be waiting for you at the center of camp at the highest point on the mushrooms.
Speak with Sovereign Spaw and accept his quest to rid the Decrepit Village of the Duergar Slavers.
On your way out of town, you should speak with two key individuals:
Helping Thulla is relatively easy and requires you to either use magic on her or end up killing the Duergar anyway. She gives a pair of nifty boots. Check out our other guide for helping Thulla and a more thorough walkthrough on how to clear the Decrepit Village.
Sovereign Glut can be a huge asset to your team, allowing you a fifth member to fight the Duergar. He's a rotund, red Myconid. Speaking with him, tell him, "Very well - you may join me."
Accepting his quest means having an easier time at the Decrepit Village, but more importantly, it means that you'll be able to complete two quests at once.
Defeat the four Duergar of the Decrepit Village, and Glut will propose to you the chance to take over the Myconid Colony. This will require killing Sovereign Spaw and several of the Myconids.
To get in the good graces of Spaw and continue this questline, decline Glut's ambitions and tell him either:
Fight Glut and kill him, if you wish. He's a relatively easy fight, especially so if you used him as a meat-shield during the Duergar fight. He's Vulnerable to Fire, so use it to your advantage.
Return to Sovereign Spaw after Glut is defeated and talk to him twice. You can tell him what you did in any order, giving you two titles and a unique Spore bonus called "Bliss Spores" that adds 1d6 to all your Ability Checks with the character who spoke to him.
Accept his quest to kill and bring the head of True Soul Nere to continue and then complete the questline.
HP
74
AC
12
Speed
9m
Size/Weight
Medium/50kg (Humanoid)
Stats
Str
Dex
Con
Int
Wis
Cha
17 (+3)
15 (+2)
15 (+2)
18 (+4)
13 (+1)
18 (+3)
Feats
Darkvision
Nere can see in the dark up to 12m.
Fey Ancestry
Nere cannot be put to sleep by magical means and has advantage against being Charmed.
Sunlight Sensitivity
When in sunlight, Nere has disadvantage on attack rolls and Perception checks that rely on sight.
Disintegrating Night Walkers (Boots)
Nere cannot be Entangled, Webbed, or Ensnared. He cannot slip on Grease or Ice. Provides 1 free casting of Misty Step.
Spellcasting
Nere can cast the following spells:
Attacks
Sword of Screams
+4 to hit, 5ft; 1d8 + 2 Piercing damage. On a hit, also deal 1d4 Psychic damage.
Before you go about killing Nere, you'll need to find and free him. The complete guide for that can be found here.
It's recommended that before you start the fight, you ensure you talk to Eldar Brithvar. He can be found past the camp and by a broken bridge over the lava with a female guard. Persuade him to let you join his rebellion to make the fight go smoother.
Additionally, if you spoke with the nice Stonemason from the beginning of the Grymforge area, Stone Guard Orgarth, he'll come to aid you later in the battle.
With Eldar Brithvar's support added you can begin setting up for the fight to come. Make sure you've spread out your party in the area, leaving only one person to talk to and approach Nere. Ensure none of them are within Shoving or Thunderwave distance of the nearby pools of lava. This is very important because you will otherwise instantly die with no chance for Revivify.
Another area to consider is up top to the right of the rubble over the doorway to a dead-end area. A ranger who can use Ensnare can be found up here and is highly dangerous.
The best area for your ground forces is to be around the tents over on the far right, using them to protect you from the Ranger but also be in range of some extremely problematic mind-controlling dwarves that begin around the center of this area (where Sergeant Thrinn normally stands).
When you're all in position and ready, blow the rubble and speak with Nere.
If you haven't already, also take Brithvar's advice to shoot the Scrying Eye wandering around. This is best done with a ranged character while sneaking. There are several corridors where you can accomplish this, and the eye is always on the move.
Wait for your moment to strike and kill it before attempting your fight against Nere, lest it summon reinforcements you really don't want to contend with.
Upon being prompted, choose the dialogue option "That's your cue, Brithvar. It's time you got paid." This will allow you the choice of siding with Brithvar and the rebels.
There are several enemies here, but the best and most effective tip here is to use Shove and Thunderwave-like spells where possible to throw people into the lava. Your top two threats are:
Sergeant Thrinn is a dangerous mixed spellcaster, and she hits like a truck. The spellcasters also pose a problem, rendering entire turns with your characters useless and moving them into less-than-optimal positions.
Leave Eldar Brithvar to personally deal with Nere. The two cancel each other out fairly well and generally impose a stalemate on each other for several rounds.
Be careful when using area attacks like Thunderwave here. There is a known bug that sometimes causes the Deep Gnome slaves to turn aggressive and begin attacking you if you break any of the chests, barrels, or clutter items in this area.
When Thrinn and the spellcasters are dealt with, focus your attention on the problematic ranged dwarf south of the tents. He's annoying and will prevent some of the reinforcements with Brithvar from arriving.
When these characters are dealt with, you can begin swarming Nere. He's thankfully quite easy to deal with when you begin closing in on him. While he does have a few powerful attacks up his sleeves, he's a pushover compared to Sergeant Thrinn and the mass number of enemies you've already dealt with.
Upon his death, Eldar Brithvar will thank you (if he survived the encounter), and you'll be given a cut of gold. 250 gold is the standard price, but you can double it for 500 gold if you persuaded him earlier to up your cut.
Additionally, you now can choose to tell the Deep Gnome slaves about Philomeen, choosing to tell her lie or dishonor her request by telling the truth.
Once you're done with Brithvar, you can begin looting bodies. True Soul Nere drops:
Interacting with Nere's body will also bring up the choice to cut off his head or leave his body intact. For this quest, roll a Strength check to decapitate him.
If there are any bodies you pushed into the lava, you can still loot them. You can click on them and loot them from the edge of the lava without stepping in.
Take Nere's head back to the Myconid Colony. Present it to Sovereign Spaw to complete the quest and be given:
Envoy's Amulet (Rare Amulet) - Give an ally +2 to Persuasion checks once per Long Rest.
You will also be given the title "Life-Chanter," and all Myconids within the Colony will be extraordinarily friendly to you. They also do a little dance every time you get near, making it almost worth it on the sheer cuteness factor alone.
This is all nice and well, but there's an additional reward in the removal of a vine wall at the back of the Colony. This will lead you to the rare artifact: "The Shadow of the Menzoberranzan," an artifact you can give to Gale if you're willing to part with it.
Shadow of the Menzoberranzan (Uncommon Helm) - When wearing this helm, you can become Invisible once per Long Rest. This invisibility breaks if you perform an action of any kind or take damage.
With all these benefits in tow and a very cute animation from the Myconids to follow after, it's a nice reward and a good set-up for the chaos to come in Baldur's Gate...
NEXT: Baldur's Gate 3: Where To Find Karlach
Alexis is an ex-narrative designer & game developer working freelance in the game journalism industry. Games with engaging stories are her bread & butter, and game journalism is her guilty pleasure and partially an excuse to justify buying more games. She has graduated from Washington University in St. Louis & Oxford University, holds a Bacherlor's in English Creative Writing, and has a minor in GrecoRoman Classics.
Baldur's Gate 3Myconid Colony close to the Temple of Selune. invited by the Sovereign Spaw, Take up his invitationcenter of camp at the highest point on the mushrooms. accept his quest speak with two key individuals:Thulla,Sovereign GlutHelping Thulla is relatively easypair of nifty bootsCheck out our other guide Sovereign Glut can be a huge asset tell him, "Very well - you may join me."complete two quests at onceDefeat the four Duergar of the Decrepit Village,decline Glut's ambitions and tell him either:Fight Glut and kill him, if you wish. Vulnerable to FireReturn to Sovereign Spawunique Spore bonus called "Bliss Spores" kill and bring the head of True Soul NereBasic InformationStrDexConIntWisChafind and free him. can be found here. talk to Eldar Brithvar.join his rebellionStone Guard Orgarthbegin setting up for the fight spread out your party none of them are within Shoving or Thunderwave distance of the nearby pools of lava. A ranger who can use Ensnarebest areaaround the tents over on the far right,blow the rubble and speak with Nere.shoot the Scrying Eye wandering aroundkill it before attempting your fight against Nerechoose the dialogue option "That's your cue, Brithvar. It's time you got paid."use Shove and Thunderwave-like spells focus your attention on the problematic ranged dwarf250 golddouble it for 500 goldchoose totell the Deep Gnome slaves about Philomeenbegin looting bodies. Quest Item you can use to enter the Moonrise Towersroll a Strength check to decapitate him. Present it to Sovereign SpawEnvoy's Amulet (Rare Amulet) title "Life-Chanter,"removal of a vine wall at the back of the Colony.rare artifact: "The Shadow of the Menzoberranzan," Shadow of the Menzoberranzan (Uncommon Helm)